First thing to know about the Fallout New Vegas companion system is that you can only have one companion and one robot at a time and must tell one to leave if you want another.. As there is only two robots in Fallout New Vegas we will start with them first.. Ed-E – Inside the town of Primm there will be a Mojave Express Courier. The "cell edid" variable should be replaced with the editor ID for the location in question. On the other side of the overpass is the arms merchant, near the old Army truck. The game takes place in 2281, four years after the events of Fallout 3. One works the day shift, the other the night. There are also lots more civilians that were intended to be used here. The 188 trading post appears only in Fallout: New Vegas. 46:39. Veronica Santangelo is found near their Slop and Shop, patronizing the tables. Information about factions and reputation. Thank you for watching. Similarly there are also lots more civilians that were intended to be used here. Overview The 188 Trading Post is the small town in which you can recruit Veronica to be one of your companions. Fallout: New Vegas Official Game Guide Collector's Edition Tour of the Mojave Wasteland, https://fallout-archive.fandom.com/wiki/188_trading_post?oldid=2074818. Thought for the DayYou Make Me Feel Like a Woman With the add-ons there are 315 (316 with the Wild Wasteland Trait) marked locations. Fallout Wiki is a FANDOM Games Community. There are two entrances to the station's interior: one located behind the ticket purchasing area, and the other at the front of the building in the waiting area. The different kinds of civilians have different dialogue topics where they either praise or disparage the NCR and Vegas. The NCR, Mr. House, and Caesar's Legion are battling it out for control of New Vegas. Now, I know it isn’t the scariest game ever made, but I don’t like those kinds of games. Michelle KerrSamuel KerrArms merchantAlexanderThe Forecaster Samuel Kerr and his daughter, Michelle, chose this location after realizing just how much traffic was going to flow up Highway 95 to Vegas now that the I-15 was shut down, adding to the usual troop movements between Hoover Dam and Camp McCarran. 188TradingPost Shops and vendors here include: The 188 trading post appears only in Fallout: New Vegas. 000DDF1C. Fallout: New Vegas 2 Should Be More Like the Original Than Obsidian's Outer Worlds. merchants The Freeside Rebellion is an event in Fallout: DUST. Fallout: New Vegas has a lot of side quests that you can do. Inside that building is a damaged eyebot called Ed-E. Al ChestBreach 82,941 views. The interchange of Highway 95 and Highway 93 has seen high traffic both before and after the Great War, especially after the New California Republic moved into the Mojave around 2274. It is also known as the King's Rebellion or simply "The Revolution", and was an uprising by New Vegas residents against grievances arising from the NCR civil and military occupation of the Mojave wasteland during The Fall. Alexander has only one bodyguard in the final game. In the final game there are only one of each present on the game map at the 188. There are three different NPCs for both "civilianHopeful" and "CivilianUnhappy" dispositions. The 188 is a messy area, with rushed and confusing design, featuring many added, then disabled NPCs and numerous abandoned ideas, consistent with it being one of the earliest locations to be implemented in the game and quickly finished to move on to other ones. FO:NV is creepy to me because it’s set after an … Marcus, the mild-mannered super mutant sheriff of Broken Hills, took it upon himself to find a refuge for the "broken-minded" of his kind. It was not until the past twenty years that it became a permanent settlement for any group. Other The trading post may be attacked by legionary assassins searching for the Courier when they are in the proximity of the location. They are both disabled and can never be seen. The interchange of Highway 95 and Highway 93 has seen high traffic both before and after the Great War. There are three different NPCs for both "civilianHopeful" and "CivilianUnhappy." The merchants here were supposed to have a water brahmin. Possibly these were supposed to be used as a random pool but never were. Originally nothing but an ancient highway interchange, the confluence of Highways 95 and 93 has always seen much traffic, especially after the NCR moved into the Mojave around 2274. ref id Once you reach the NCR and Legion portion of the games, there will be plenty of quests for the two main factions. Where to get Veronica, the best follower for close combat and energy weapons. The 188 has two distinct levels. And secret perks! He was supposed to have at least one more, and their AI packages would cause them to alternate guarding and sleeping so that he has a bodyguard at all times. Obsidian needs to avoid one problem with The Outer Worlds if the studio develops Fallout: New Vegas … Local, local, the here and now... little of interest.. things to buy, false hopes, and regrets watered down, washed down in dirty glasses. Makes it so Ranger Beaumont and his patrol aid the town of Novac during the Legion assault in the mod Novac Legion Quest. A power-gamey New Vegas Medical Center run, for those gamers who want to get off to a great start. Without the add-ons, there are 187 marked locations in the Mojave Wasteland. Alright, I'll give it a look. For some reason, this was placed on the map but disabled. The locations of stat-boosting Skill Books, unique weapons and armor and collectible Snowglobes. A power-gamey New Vegas Medical Center run, for those gamers who want to get off to a great start. Primm is a town in the Mojave Wasteland in 2281. 188 trading post The Train station is a location in the Mojave Wasteland, situated almost directly next to the REPCONN headquarters. Fallout: New Vegas settlement The trading post is located on the intersection of Highway 93 and Highway 95, directly north of El Dorado Dry Lake, west-northwest of Boulder City. It's possible these lines were intended for dedicated beggar characters, but this was never finished properly if so. 1 Background 2 Layout 3 Inhabitants 4 Notable loot 5 Related quests 6 Behind the scenes 7 Appearances 8 References A mining camp located on Interstate 15, Sloan and Quarry Junction are the foundations of the Republic's construction efforts in the Mojave. There are side quests in Goodsprings, the NCR Correctional Facility, Primm and Novac for adventurers that are just starting out. Post-Great War, the area was of little interest to travelers and scavengers due to its remote location and lack of salvageable material. Wraps her and her heart up like a pack, in the pack, a key, some say. : Facebook: https://www.facebook.com/Skyttstv Twitter: https://twitter.com/RealSkyttsTV Steam: SkyttsTV Origin: SkyttsTV 188 Trading Post is a location in Fallout: New Vegas. This dialogue fork has a lot of different options, but it has a tiny chance of ever being seen - it's a random topic like the rest of their dialogue. There's a lot of really good loot there. part of The locations of stat-boosting Skill Books, unique weapons and armor and collectible Snowglobes. Fallout: New Vegas Official Game Guide Collector's Edition Tour of the Mojave Wasteland, Fallout: New Vegas Official Game Guide Collector's Edition, https://fallout.fandom.com/wiki/188_trading_post?oldid=3370308. Fallout: New Vegas, The Mojave Wasteland, Interactive map. There are actually TWO such bodyguards set up for both eventualities (for a total of four altogether), but only one of each kind is actually used in the game (and in the final game the night shift guard is disabled). Within a month, the 188 trading post became a bustling hub of commerce frequented by soldiers, merchants, and Republican citizens either heading to New Vegas with pockets full of caps or limping shamefully back home with naught but the shirts on their backs. This interactive map shows all marked Fallout: New Vegas locations. The unhappy civilians have a lot of dialogue, including a topic where they have the ability to beg the player character for caps. 188 isn't at or near any of the REPCON buildings. In the final game they are disabled. It's an unmarked location on the east bank of the Colorado River. For interactive maps of marked locations, consult the following articles: Fallout: New Vegas map Dead Money map Honest Hearts map Old World Blues map Lonesome Road map 1 General information 2 Major faction locations 2.1 Boomers 2.2 Brotherhood of Steel 2.3 Caesar's Legion 2.4 Followers of the Apocalypse 2.5 Great Khans 2.6 Powder Gangers 2.7 New California Republic 2.8 … There is also a Gun Runner weapon shop located in the 188 Trading Post. New Vegas and Freeside also hold a wealth of side quests. Interestingly enough, Boulder City is one of two towns in Nevada where gambling is illegal; the other being the town of … The New California Republic plays a major part in the game's story, being in a three-way struggle amongst the Caesar's Legion slavers, and the mysterious Mr. House. LAS VEGAS – In this town, every opening is grand. They are both disabled and can never be seen. New California RepublicGun RunnersBrotherhood of SteelFollowers of the Apocalypse There are actually two such bodyguards set up for both eventualities (for a total of four altogether), but only one of each kind is actually used in the game (and in the final game the night shift guard is disabled). Jacobstown sits at the same general location as the pre-War settlement of Mount Charleston, a small alpine community high in the mountains west of the Las Vegas Valley. Travelers needing a break can make use of the free beds in the trailer parked on the overpass. Boulder City is an actual town in Nevadalocated 20 miles south-east of Las Vegas. If you zoom in on your map you'll see the road is two small roads next to each other. She mentions she is here to pick up supplies for her family who live in an underground bunker. This dialogue fork has a lot of different options, but it has a tiny chance of ever being seen; it's a random topic like the rest of their dialogue. 1 Background 2 Interactions with the player character 2.1 Interactions overview 2.2 Quests 3 Effects of player actions 4 Notable quotes 5 Inventory 6 Appearances 7 References A career criminal, Cobb has been running with some of the toughest gangs the wasteland has seen.2 However, nothing lasts … Veronica, a recruitable companion, stands near the center by a picnic table. 1 Background 1.1 Fate 2 Layout 3 Buildings 4 Inhabitants 5 Notable loot 5.1 East side 5.2 West side 6 Related quests 7 Endings 8 Behind the scenes 9 Bugs 10 Appearances 11 References Before the Great War, Primm was a small resort town sitting on top of the interstate connecting California and … ... occur with the installation of Simply Uncut - New Vegas. factions The 188 is an NCR location and has an Army garrison present. It's directly east of the Lucky Jim Mine. 188 trading post is much further east, closer to Boulder City. There are two of each kind of NCR trooper (regular or power armour depending on the game's story progression) placed here, but in the final game only one of each kind is enabled. This page was last edited on 23 September 2018, at 09:43. The current trading post was established in 2281, when a pair of traders from Primm set up shop here after the NCRCF prison break forced them to flee the city due to the wave of escaped convicts. its in a cluster of buildings doc michells house (where you start, there are some medical supplies lying around, free for your taking. With the Wild Wasteland Trait there are 188 locations available: Rex leads the player to Jimmy's Well as a world map location. Cut reputation image from Fallout: New Vegas. There are several quests that start here and several more throughout the game that bring The Courier back to this town. [4] Even the Gun Runners took notice and set up shop, as well as an independent arms merchant selling wares out of the back of her truck.[5][6]. Marcus, the mild-mannered super muta… In honor of Halloween being just around the corner, I decided to make a top 10 list of the creepiest game I’ve played — Fallout: New Vegas. People The unhappy civilians have a lot of dialogue, including an interesting topic where they have the ability to beg the player for caps. However, a trading post wasn't established here until the late 2281, when a pair of traders from Primm set up shop here after the NCRCF prison break forced them to flee the city and the wave of escaped convicts. You need to leave Boulder City heading north. Post-war, the area was of little interest to travelers and scavengers due to its remote location and lack of salvageable material. It’s where you pick up the Brotherhood of Steel companion Veronica, but other than that, there doesn’t seem to be anything of note. In the final game, there are only one of each present on the game map at the 188. Where to get a Hidden Chest Full of 8000 Caps + Hunting revolver + Caravan Shotgun to find too! A Trophy Guide including detailed information (when necessary) about how to obtain all the game's trophies. The 188 trading post is a trading post set up at the intersection of Highway 93 and Highway 95. The original junction of Highway 93 and Highway 95 was once located in front of the property before the present-day interchange between these two routes was constructed about one mile to the east in Boulder City, Nevada. Site The soldiers are typically regular troopers, but are replaced by NCR heavy troopers equipped with heavy incinerators and super sledges as the Second Battle for Hoover Dam nears. Samuel Kerr and his daughter, Mich… Also adds some of the new weapons to the Grunt perk. 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